Today the BGP blog sits down with author Arthur Daigle and learns
more about his books and his drawing.
BGP:
Thank you so much for sitting down with me today. Please take a minute and
introduce yourself to the readers.
AD:
My name is Arthur Daigle, author of the novel, William Bradshaw, King of
the Goblins. My novel is a blend of fantasy and comedy suitable for young
adult and older readers. My education is actually in biology, which
seemed like a good career choice at the time but in hindsight wasn’t the best
move. This is my first novel with a second on the way and ideally more
after that.
BGP:
Biology takes a different type of writing, more of a technical kind. Do you
find that it helps or hinders you in anyway while writing your novels?
AD: Hmm, I've
never thought of it that way. The kind of biology books I read are very
detail oriented rather than technical. I think that's because I read
books more intended for the general public than ones written for degreed
professionals. I think that detail intense kind of writing does come up in my
book. I want the reader to be able to picture what's going on in the
story as if they were there.
BGP: What first inspired you to become a writer?
AD: I’ve always enjoyed reading, no
doubt because my father filled the house with books and read to me. But
as the years went by it got harder and harder to find books I liked.
There were some fantasy authors I’d followed for year, only to see them either
stop writing or the quality of their work decline until it was
unreadable. I wrote my book to be the kind of book I’d like to read.
BGP: What do you do to prepare for a story?
AD: I take walks. Weird, I know,
but I find my best ideas come to be during walks. I go alone, no music,
no phone, no company, and spend an hour a day walking the neighborhood picking
up recyclables. During these walks I come up with my story. Once I
have a basic story I come up with scenes for the book. It’s like watching
clips from a movie in my mind. I keep doing this for weeks or even months
until I have enough material for the book. Then I sit down and write,
stitching the scenes together.
A.D: I’ve had plenty of people support
my writing, including a writers’ group I belonged to for years before it folded
from lack of membership. My main support, though, came from my
family. They encouraged me at every step of the way, beta read my work
and help promote my work once it was published.
BGP: What
is the best advice you were given?
A.D: The best advice I received was when people told me how hard publishing
is. I'd heard from multiple sources just how difficult it is to find a
publisher and get an audience for my book, and that's certainly been the case.
There are so many forms of entertainment available, TV, movies, music,
internet, video games, comic books and so on that readers, and thus buyers, have
so many choices that any one thing gets lost in the noise. Standing out
enough that first a publisher and then readers will notice you is hard work.
I compare it to gardening in that you can't just do it once and expect
results, but instead it requires constant attention.
BGP: What genre do you write and what lead you there?
AD: I write a blend of fantasy and
comedy that also qualifies as clean (no sex, no swearing, no gore).
Partly this is due to my personal inclination. I grew up reading science
fiction and fantasy books that were family friendly and I liked them.
When I decided to start writing I followed those trends. I chose to write
clean because I think it sells better in the long run. There are plenty
of racy books available, but I feel the best sellers are the books the whole
family can enjoy.
BGP: Tell us about your book.
A.D: Desperate for work, William
Bradshaw makes the mistake of accepting a manager position offered by the law firm
of Hickam, Wender and Downe. Too late he realizes that his job is to
“manage” the goblins on the world of Other Place as their king. Will’s
goblin followers are short, stupid and mildly crazy, and they follow Will’s
orders when they feel like it. Setting traps is the national pastime, so
the kingdom is laced with pie throwers, covered pit traps and the like.
The goblins are considered vermin by the other races on Other Place, and their
kingdom is a former strip mine no one wants. Will can go home if he can
find a loophole in his king contract like the forty-seven previous Kings of the
Goblins. In theory that shouldn’t be too hard, but each time a king
escaped that loophole was closed, making each successive contract harder to
escape.
Getting home soon becomes the least of Will’s problems when he accidentally
starts a war with a neighboring human kingdom and their fashion obsessed
monarch, Kervol Ket. Will is going to have to win the war if he’s going
to live long enough to get home, and that’s a tall order. The average
human is equal to ten goblins, and soldiers can fight off twenty. Kervol
soon marshals an army in the thousands, with knights, archers and foot
soldiers. Even worse, the goblins haven’t won a war in recorded history, and
they have no interest in winning this one either.
But this time things are going to be different, because Will isn’t going down
without a fight. He’s got teeming hordes of goblins, two troll bodyguards
with anger management issues, a foul tempered magic mirror and an overachieving
fire scepter. It’s going to take stealth, subterfuge and a seemingly
endless supply of exploding outhouses, but Will is determined to win.
BGP: How
long did it take you to write your first book?
A.D:
Writing it took about four months. Editing took another three as every
chapter got multiple rounds of edits. After that I passed it on to three
beta readers, each of who found mistakes I’d missed. Total time from
start to ready to publish was just shy of a year.
BGP: How
many books do you plan to be in this sequel?
A.D: I
had a lot of trouble finding a publisher after I’d written book one, and rather
than sit on my hands I kept writing. By the time book one went into print
there were three sequels ready to go, and another book set on the same world
but with different main characters. I hope to have seven Will Bradshaw
stories and at least two for the other group of characters. I have ideas
for four more books dealing with yet more main characters, again on the same
world.
BGP: Tell
us about the drawings you do and how you came up with the characters.
A.D:
My drawings are heavily influenced by my education in biology. I’ve
always been fascinated by insects and dinosaurs, no different than any other
boy, I suppose. I also used to watch a lot of Japanese animation with
giant robots and monsters, although not so much in recent years as the stories
and animation quality has fallen. There’s also an influence by fantasy
role playing games like Dungeons and Dragons.
When I draw a monster, I sometimes blend two animals together that have few
similarities, like a cobra and a tortoise. Other times I take an existing
animal and exaggerate its features, like adding spikes, armor plates, extra
limbs and the like. With goblins I begin by drawing a sheet with nothing
but heads, about thirty to a page. Then I decide what the goblin is
supposed to do (dig, build, fight) or what features set him apart from other
goblins (an extra arm, stunted wings, striped skin). From there I draw
thumbnail sketches, and if they look good I do full scale drawings in color.
When I’m developing characters I try to take a different spin on what you
usually find in fantasy. It doesn’t need to be a big change, just something
new. For example, my trolls are strong and aggressive, typical of trolls
anywhere, but they also play poker compulsively. They need the practice,
because troll leadership positions are determined by massive poker
tournaments. Trolls hate being in charge of anything, so whoever loses
every hand at the tournament gets stuck being king.
I also explore why a person would feel the way they do. One of my
goblins, Domo, is perhaps the smartest and most sane of his people. He’s
also a jerk and spends a fair part of the book making trouble for Will.
But his harsh personality is understandable when you realize that he’s the
smartest person in a nation of idiots, and his fellow goblins never listen to
him. Things are bad and nothing he did made them better, so after a while
he stopped trying.
BGP: What
do you do when you get writer’s block?
A.D:
There are a few solutions. The
first is to stop writing for a while. I set the work aside until I have a
better idea what’s going to happen next. I also take more walks to
develop the next scene in the book. I also read other author’s books and
watch movies for inspiration. Odd as this must sound, I find some very
bad books and movies can have a nugget of a good idea buried deep inside.
I also start another project, both writing and drawing. If I can’t come
up with a good monster or the next chapter, I work on another story or do a bit
of abstract art. Lastly, I write short stories and articles that I post
on GoodReads, Facebook and Booksie.com. These take just a few hours to
write, but they’re fun and help get the creativity flowing again when I have a
dry spell.
BGP: What
advice could you give other writers?
A.D:
#1 You are in a marathon, not a
sprint. There is no easy way to make it big, and it’s not going to happen
fast. Don’t get discouraged when the money and accolades don’t pour in.
#2 You need help. Talk with other writers, share your work and get
feedback on it. Find groups on Facebook that cater to authors in your
genre and ask for suggestions. If people offer to do author interviews or
need short stories for anthologies, take them up on it to get the name
recognition for bigger opportunities later on. Beta readers are a must,
and take their advice seriously. It’s been my experience that 90% of the
suggestions I get from them are justified.
#3 Marketing sucks and will take more time than writing your book did.
This holds true even if you have a traditional publisher, as they have cut
costs so much that the author is expected to do the lion’s share of the work
promoting books. Look for cheap ways to get the word out about what
you’ve created. These include blogging on free sites like GoodReads,
author interviews, local book sales, being interviewed by small newspapers and
the like. Get friends and family to review your book and then look for
more reviewers online. Be careful when people want money to promote your
book, as there are frauds out there and places that won’t give you good value
for your money. Be willing to donate your work and your time for worthy
causes, both to help others and to let people know what you can do.
BGP:
What's next for you?
A.D: I
have more books on the way, including a sequel that's waiting for a cover
artist. You wouldn't think that would be a stumbling block, but people do
judge books by their covers so you can't cheap out. That novel is
titled William Bradshaw and a Faint Hope, and God willing it will
be in print by spring. I have more sequels already written that are
currently in the hands of my beta readers. It is my hope to publish a
book each year for the foreseeable future.
BGP:
How can people reach you or get your book?
A.D: My
book is available on Amazon.comat http://www.amazon.com/William-Bradshaw-Goblins-Arthur-Edward/dp/0986644358/ref=sr_1_1?ie=UTF8&qid=1421853905&sr=8-1&keywords=william+bradshaw%2C+king+of+the+goblins
If anyone
is interested, I also blog on GoodReads at https://www.goodreads.com/author/show/6523979.Arthur_Daigle/blog
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